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Use Design process to unlock customers issues

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Specifications

Specifications

12+
Differents projects
Differents projects
8
Software Used
Software Used
2
Teams: Software, Service and Product
Teams: Software, Service and Product
1
Unique process to answer project's needs
Unique process to answer project's needs

Define 3 Forvia's concept cars for CES.

Context

Since its creation, Epincpoc has been supporting Forvia in the design of their demonstrator for CES in Las Vegas. From the conception of the experience to the implementation of their vehicle on their booth.

Missions

My job was to help out with workshops and support them in designing graphic content. But most importantly, I had to figure out the demo scenario for the trade show.

Realisations

Blueprint of the demo experience to align intentions.

Creation of the demonstration control interface. At trade shows, the experience is presented by professionals external to Forvia.

Creation of several interfaces for the vehicle.

Delivery of a physical setup for ergonomic testing

Context

As Forvia is the leading automotive tier one supplier, the research and development teams are constantly looking for tools to test the usability of their concepts. We provided them with an Automotive Bowl setup, enabling them to conduct ergonomics and mental load tests on the use of their technology.

Missions

Work with the R&D teams to define their requirements for the system to be implemented and for the production of graphic content suited to their needs.

Realisations

Take part in the customer workshop to define the usability tests.

Take part in the usability test with their UX team to refine our product.

Adapt our graphical interface for their testing phases.

Monitor the design of the physical setup and implementation at the customer's site.

2 concept cars presented at Vivatech 2023 and 2024: Scenic Vision and Human 1st Vision

Context

Renault is one of our regular clients in project support. We have worked with them on the last two concept cars presented at Vivatech: Scenic Vision and Human First Vision.

Missions

Working closely with the prototypist responsible for vehicle conception, my tasks were more focused on providing support for graphic content design and acting as a mediator between the narrative intentions and the technical conception of the vehicles.

Realisations

Creation of interface for the vehicle.

Workshop facilitation to help development teams converge towards a common goal.

_Early stage automotive development

Internal demo car to test and experiment the next generation of product

Context

After working on a few projects together, an OEM commissioned us to develop a development tool. A modular structure dedicated to testing the use of the brand's future experiences.

The development of this test structure involves two distinct areas: defining the basis of the set-up and developing the first project to highlight the tool's benefits.

Missions

My first task was to take part in internal discussions dedicated to designing the first prototype and initial project. I was also involved in producing interfaces (wireframing, prototyping) and immersive content (audio, lighting, etc.).

Realisations

Internal workshop facilitation and idea conceptualization.

Experience blueprint

Audio/visual/digital content creation for the final demo

Consolidation of the concept for future versions of the project

Tools

Workshop

All projects begin with a workshop, which allows us to understand and lay out all aspects of the project in order to provide the best possible solution for our clients' needs.

Miro

Miro is still my favourite tool for monitoring and developing projects, whether in production or communication. It allows me to adapt my process to each project's requirements.

Figma

As a UX designer, Figma remains an essential tool for producing graphic assets quickly and easily.

Illustrator

Perfect for producing vector content to illustrate, integrate, communicate, etc.

Blender

3D is a nice-to-have for formalising, illustrating and even communicating the progress of a project. Asset content, explanatory videos, contextualisation of the environment, etc.

After Effect

After Effects is not my favourite tool, but it can be very useful for animation.

Procreate

The ultimate drawing tool on iPad, it allows you to quickly imagine scenarios, produce images, edit videos, etc.