Render of Bowl Studio running with strater kit

Bowl Studio

Converge the needs of developers and design teams in a common software solution

Lead UX and UI for the conception of the new software

Context


Epicnpoc is a software and services company that creates software tools for managing technology in complex environments, such as concept cars, smart homes, and retail. Our goal is to support our clients from the Epic (concept) to the POC (Proof of Concept). The Services division helps clients define their project objectives so that they can be specified to developers for integration into the final prototypes. Epicnpoc's vision has always been clear: to move from a services business to a product business by providing a unique management software tool that enables all actors to work together.

Missions

My first mission at Epicnpoc was to rethink the company's software. It began with understanding and familiarizing myself with the current version of the software. The second part consisted of imagining and defining the features and agreeing on a timeline for their implementation. Next came the exploration and formalization of the functionality and customer journey we wanted to implement. Without forgetting the customer projects we were running in parallel, which we used as a basis for our development.

Realisations

1_Understand developper's creation process

The first step is to understand from the developers the way they developed it and how they used it

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2_Define features and timeline

The next step is to define the futur process of the software and how features can be implemented

Describe your experience

Develop your technical configuration

Export your project to digital or physical Setups

Demonstrate, test and get feedbacks

Iterate until you reach the best experience

3_Formalise features for MVP

Define the main features to create your project and begin to play with it

Home

Dashboard

Set up

User journey

Scenario

Components

Home

Dashboard

Set up

User journey

Scenario

Components

*Click on the features to change the preview.

4_Demonstrate ecosystem and get feedbacks

Create content to support the intentions and gather feedback with our client

Promote the ecosystem and its full potential at CES

Refine MVP to gather feedbacks from our customers

Made with:

Valentin
Hassenforder

5_Develop final interface and it's environement

Define final interface and final ecosystem

Final product

for Final Ecosysteme

for Final Ecosysteme

Challenges

The V1 of the software developed by the developers is 100% technical, making it difficult to change its use without starting from scratch.

Difficulty in changing the developers' vision of the software's objectives and functionality.

Difficulty gathering feedback outside of our customers.

The common vision from the beginning gradually disappeared, leading to a separation between the software team and the project team.

What I learned

Working as closely with user requirements as with developer constraints.

Product development process.

Developing our tools in line with the company's evolving vision.

Tools

Workshop

To build the new version of our software, we have to understand how V1 of the software is built and used by our developers.

Miro

Road map, benchmarking, research, interviews, and feature definition. Most of my research and reporting work was done using Miro.

Figma

From initial wireframes to final software versions, Figma remains the best tool for building the interface of our solution.

Illustrator

Illustrations, pictograms, Illustrator remains the best tool for creating vector components for software.